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With a new engine, redesigned dead ball situations andthe new mode 'The Journey' FIFA 17 has above average news. It is a sigh of relief that the game across the board is very solid. But does not really excel FIFA 17. EA used in more and more games the Frostbite engine, made by developer DICE for Battlefield. Meanwhile rotates practical EA on this engine the entire fleet; Need for Speed and PGA Tour to Dragon Age: Inquisition and Star Wars Battlefront. And therefore FIFA since this year. The most striking is that makes the Frostbite engine for a completely different look. FIFA 17 looks significantly softer than its predecessors. Popping colors less bright screen, shadows are smoother and the stadium lights are not only artificial asterisks to the eaves, but inundate the turf really light. Grass, shirts and ethnicity of players eyes therefore much more realistically and less plastic than before. But sit under the graphical layer largely the same animation and game mechanics. FIFA 17 feels therefore trusted right, although the pace is again lower than in FIFA 17. Especially sprinting is addressed. Even with speed demons like Arjen Robben is difficult to be really explosive. The game thus shifting more of the sides to the middle, where the fysiekere game FIFA 17 good flourishes. Players pushing, pulling, turning away and protect what you feel the controller vibrate with satisfactory links on contact.
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